Fxfactory alternative for windows

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DGSL.CSO files only support Feature Level 10.0+, the DGSLEffectFactory automatically uses a. It also supports sharing the pixel shader instances required for DGSL shaders through the CreatePixelShader method.Īuto effect = fxFactory-> CreateDGSLEffect( info, deviceContext ) īecause Visual Studio Shader Designer (DGSL). It creates instances of DGSLEffect or SkinnedDGSLEffect. The DGSLEffectFactory extends the standard EffectFactory with support for the Visual Studio Shader Designer (DGSL) system used by. NormalMapEffect or SkinnedNormalMapEffect are only created if the material defines a normal map texture, info.enableNormalMaps is set, and EnableNormalMapEffect is true (the default). These are kept in distinct 'sharing' lists since they have different input layout requirements. If info.enableSkinning and info.enableNormalMaps are true, then it returns a SkinnedNormalMapEffect instance.

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The standard factory will create instances of BasicEffect. 8f ) Īuto effect = fxFactory-> CreateEffect( info, deviceContext )

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